Table of Contents
Common Monster Bonus Actions
This section offers a selection of common monster powers you can apply to any quick-build monster to give them a stronger mechanical flavor, make them more tactically interesting, or reinforce their behavior in the story of your game.
Reposition (1/Day)
Each ally within 60 feet of this creature who can see and hear them can immediately move their speed without provoking opportunity attacks.
Place this trait on a boss monster to allow their minions to quickly reposition, especially when it’s useful for those minions to move through characters ready to attack.
Vanish
This creature can use the Disengage action, then can use the Hide action if they have cover (no action required).
Creatures accustomed to fighting from cover gain a formidable edge with this power. Consider pairing Vanish with the Sneaky trait to create an unstoppable ambusher
Source: Lazy DM's Forge of Foes
