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wisdom [2026/09/02 16:53] – [Perception] adminwisdom [2026/09/02 16:56] (current) – [Other Wisdom Checks] admin
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 > One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." Give them the reminder and they'll likely need to fire up some light to avoid the penalty to their passive Perception. > One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." Give them the reminder and they'll likely need to fire up some light to avoid the penalty to their passive Perception.
  
-===== Survival ====+==== Survival ====
 The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
-===== Other Wisdom Checks =====+==== Other Wisdom Checks ====
  
 The GM might call for a Wisdom check when you try to accomplish tasks like the following: The GM might call for a Wisdom check when you try to accomplish tasks like the following:
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 Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\  Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\ 
 +
 //Source// //Source//
 PHB 2014 PHB 2014
 https://slyflourish.com/flow_of_trap_detection.html  https://slyflourish.com/flow_of_trap_detection.html 
  
wisdom.1788368031.txt.gz · Last modified: by admin

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