wisdom
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| wisdom [2026/09/02 16:53] – [Perception] admin | wisdom [2026/09/02 16:56] (current) – [Other Wisdom Checks] admin | ||
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| > This all seems rather straightforward but there are some edge cases that can complicate things. First of all, how much can be detected with passive Perception? Passive Perception acts as a lower floor for a Perception check. It's always on, even if a character attempts an active Wisdom (Perception) check. It's the minimum of what they see. You can compare the DC to detect the trap with each character' | > This all seems rather straightforward but there are some edge cases that can complicate things. First of all, how much can be detected with passive Perception? Passive Perception acts as a lower floor for a Perception check. It's always on, even if a character attempts an active Wisdom (Perception) check. It's the minimum of what they see. You can compare the DC to detect the trap with each character' | ||
| - | But we can change what they see with passive Perception. This depends on the story and the situation. A character with a passive Perception higher than the DC of a trap notices danger ahead, but they might not know what danger they see. This requires its own Intelligence (Investigation) check to learn more about what is going on with the trap. Like passive Perception, a passive Investigation likely acts as a lower floor for investigating the mechanics of traps. Again, we decide what information comes up from this. Yes, you see danger ahead (high passive Perception). Yes, you see that there are deep grooves surrounding some of the tiles in the floor ahead and believe they move or can be moved (high passive Investigation). That doesn' | + | > But we can change what they see with passive Perception. This depends on the story and the situation. A character with a passive Perception higher than the DC of a trap notices danger ahead, but they might not know what danger they see. This requires its own Intelligence (Investigation) check to learn more about what is going on with the trap. Like passive Perception, a passive Investigation likely acts as a lower floor for investigating the mechanics of traps. Again, we decide what information comes up from this. Yes, you see danger ahead (high passive Perception). Yes, you see that there are deep grooves surrounding some of the tiles in the floor ahead and believe they move or can be moved (high passive Investigation). That doesn' |
| - | One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." | + | > One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." |
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| - | ===== Survival ===== | + | |
| + | ==== Survival ==== | ||
| The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. | The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. | ||
| - | ===== Other Wisdom Checks | + | ==== Other Wisdom Checks ==== |
| The GM might call for a Wisdom check when you try to accomplish tasks like the following: | The GM might call for a Wisdom check when you try to accomplish tasks like the following: | ||
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| Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\ | Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\ | ||
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| //Source// | //Source// | ||
| PHB 2014 | PHB 2014 | ||
| https:// | https:// | ||
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