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wisdom [2026/09/02 16:52] – created adminwisdom [2026/09/02 16:56] (current) – [Other Wisdom Checks] admin
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 === On Passive Perception === === On Passive Perception ===
  
->>> This all seems rather straightforward but there are some edge cases that can complicate things. First of all, how much can be detected with passive Perception? Passive Perception acts as a lower floor for a Perception check. It's always on, even if a character attempts an active Wisdom (Perception) check. It's the minimum of what they see. You can compare the DC to detect the trap with each character's passive Wisdom (Perception) score to determine whether anyone in the party notices the trap in passing. Sometimes characters have very high passive Perception scores. The observant feat can boost it even higher. Obviously we don't want to negate this bonus. Players chose these options in particular for their characters.\\ +> This all seems rather straightforward but there are some edge cases that can complicate things. First of all, how much can be detected with passive Perception? Passive Perception acts as a lower floor for a Perception check. It's always on, even if a character attempts an active Wisdom (Perception) check. It's the minimum of what they see. You can compare the DC to detect the trap with each character's passive Wisdom (Perception) score to determine whether anyone in the party notices the trap in passing. Sometimes characters have very high passive Perception scores. The observant feat can boost it even higher. Obviously we don't want to negate this bonus. Players chose these options in particular for their characters.\\ 
  
-But we can change what they see with passive Perception. This depends on the story and the situation. A character with a passive Perception higher than the DC of a trap notices danger ahead, but they might not know what danger they see. This requires its own Intelligence (Investigation) check to learn more about what is going on with the trap. Like passive Perception, a passive Investigation likely acts as a lower floor for investigating the mechanics of traps. Again, we decide what information comes up from this. Yes, you see danger ahead (high passive Perception). Yes, you see that there are deep grooves surrounding some of the tiles in the floor ahead and believe they move or can be moved (high passive Investigation). That doesn't tell you exactly what is going on but smart characters (and smart players) will test it out and see. Maybe they back up and toss something heavy on the tile. Maybe they duck out of the way and press a torch down on it only to see a poisoned barbed dart hit the torch. They still learn things by actually investigating.\\ +But we can change what they see with passive Perception. This depends on the story and the situation. A character with a passive Perception higher than the DC of a trap notices danger ahead, but they might not know what danger they see. This requires its own Intelligence (Investigation) check to learn more about what is going on with the trap. Like passive Perception, a passive Investigation likely acts as a lower floor for investigating the mechanics of traps. Again, we decide what information comes up from this. Yes, you see danger ahead (high passive Perception). Yes, you see that there are deep grooves surrounding some of the tiles in the floor ahead and believe they move or can be moved (high passive Investigation). That doesn't tell you exactly what is going on but smart characters (and smart players) will test it out and see. Maybe they back up and toss something heavy on the tile. Maybe they duck out of the way and press a torch down on it only to see a poisoned barbed dart hit the torch. They still learn things by actually investigating.\\ 
  
-One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." Give them the reminder and they'll likely need to fire up some light to avoid the penalty to their passive Perception. +One note about passive Perception — lighting matters a lot. Dim lighting for those without darkvision drops passive Perception by five. The same is true for total darkness and those with darkvision. Keeping track of the lighting tells you how easily the characters can actually perceive. We're not monsters, though. We should likely mention this difficulty before the characters start wandering into pit traps. "The total darkness in this chamber makes it difficult to see well, even for those of you with darkvision." Give them the reminder and they'll likely need to fire up some light to avoid the penalty to their passive Perception.
- +
-===== Survival =====+
  
 +==== Survival ====
 The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards. The DM might ask you to make a Wisdom (Survival) check to follow tracks, hunt wild game, guide your group through frozen wastelands, identify signs that owlbears live nearby, predict the weather, or avoid quicksand and other natural hazards.
-===== Other Wisdom Checks =====+==== Other Wisdom Checks ====
  
 The GM might call for a Wisdom check when you try to accomplish tasks like the following: The GM might call for a Wisdom check when you try to accomplish tasks like the following:
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 Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\  Clerics, druids, and rangers use Wisdom as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\ 
 +
 //Source// //Source//
 PHB 2014 PHB 2014
 https://slyflourish.com/flow_of_trap_detection.html  https://slyflourish.com/flow_of_trap_detection.html 
  
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