skills
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| skills [2026/09/03 01:59] – admin | skills [2026/09/03 02:04] (current) – [Survival] admin | ||
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| 20 Contort into a space too narrow for your body to fit through; escape basic shackles | 20 Contort into a space too narrow for your body to fit through; escape basic shackles | ||
| ===== Animal Handling ===== | ===== Animal Handling ===== | ||
| - | 10 Calm a warhorse startled in battle; de-escalate aggressive urban wildlife | + | 10 Calm a warhorse startled in battle; de-escalate aggressive urban wildlife\\ |
| - | 15 Calm a riding or draft horse startled by battle; de-escalate territorial wildlife | + | 15 Calm a riding or draft horse startled by battle; de-escalate territorial wildlife |
| - | 20 Earn the immediate trust of urban wildlife; drive a warhorse into extreme peril | + | 20 Earn the immediate trust of urban wildlife; drive a warhorse into extreme peril \\ |
| 22 Befriend hostile wildlife; drive an untrained mount into battle | 22 Befriend hostile wildlife; drive an untrained mount into battle | ||
| Arcana | Arcana | ||
| - | 10 Notice the telltale signs of a mage’s lab; pick out a spellbook among mundane tomes | + | 10 Notice the telltale signs of a mage’s lab; pick out a spellbook among mundane tomes \\ |
| - | 15 Detect places of latent magical energy; recall an uncommon arcane method | + | 15 Detect places of latent magical energy; recall an uncommon arcane method |
| - | 18 Identify the purpose of an esoteric ritual circle; notice signs of planar disturbance | + | 18 Identify the purpose of an esoteric ritual circle; notice signs of planar disturbance |
| 22 Wow an archmage with your expertise; recreate a complex ritual from memory | 22 Wow an archmage with your expertise; recreate a complex ritual from memory | ||
| ===== Athletics ===== | ===== Athletics ===== | ||
| - | 10 Climb a rock face with obvious hand and footholds; climb a secured rope | + | 10 Climb a rock face with obvious hand and footholds; climb a secured rope \\ |
| - | 15 Climb a ship’s rigging in inclement weather; climb a cliffside | + | 15 Climb a ship’s rigging in inclement weather; climb a cliffside |
| - | 18 Jump from a moving carriage to another; stay on a horse as it makes a daring jump | + | 18 Jump from a moving carriage to another; stay on a horse as it makes a daring jump \\ |
| 20 Long jump while carrying a Medium or Small creature; climb an overhang | 20 Long jump while carrying a Medium or Small creature; climb an overhang | ||
| - | Culture | ||
| - | 10 Conduct yourself appropriately in an unfamiliar culture; know commonplace traditions | ||
| - | 15 Give a crash course on etiquette; express yourself without a shared language | ||
| - | 18 Integrate seamlessly into exclusive circles; twist the law to escape reproach | ||
| - | 22 Earn a comfortable living in an urban environment through nothing more than trading | ||
| ===== Deception ===== | ===== Deception ===== | ||
| - | 10 Communicate a simple secret message to an ally | + | 10 Communicate a simple secret message to an ally \\ |
| - | 15 Decipher a simple cipher or code | + | 15 Decipher a simple cipher or code \\ |
| Deception is usually contested by a creature’s passive Insight. | Deception is usually contested by a creature’s passive Insight. | ||
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| ===== History ===== | ===== History ===== | ||
| - | 10 Recall famous legends about a specific region; remember the name of a famous hero | + | 10 Recall famous legends about a specific region; remember the name of a famous hero \\ |
| - | 15 Assess the historical importance of an ancient artwork; identify long-lost heraldry | + | 15 Assess the historical importance of an ancient artwork; identify long-lost heraldry |
| 20 Know the childhood nickname of a famous noble; accurately recall an entire family’s genealogy dating back a century | 20 Know the childhood nickname of a famous noble; accurately recall an entire family’s genealogy dating back a century | ||
| ===== Insight ===== | ===== Insight ===== | ||
| - | Also see Deception. | + | Also see Deception.\\ |
| - | 10 Assess the mood of someone not hostile to you | + | 10 Assess the mood of someone not hostile to you \\ |
| - | 15 Determine someone’s true opinion of you; learn someone’s current, most immediate desire | + | 15 Determine someone’s true opinion of you; learn someone’s current, most immediate desire |
| 20 Understand the general meaning of someone speaking a language you don’t know | 20 Understand the general meaning of someone speaking a language you don’t know | ||
| ===== Intimidation ===== | ===== Intimidation ===== | ||
| - | 10 Push around someone you could take in a fight; force a battered opponent to surrender | + | 10 Push around someone you could take in a fight; force a battered opponent to surrender |
| - | 15 Verbally rebuke someone who holds authority over you; demoralize foes stronger than you | + | 15 Verbally rebuke someone who holds authority over you; demoralize foes stronger than you \\ |
| 20 Turn a threat back on someone more dangerous than you; demoralize a stronger foe while bloodied. | 20 Turn a threat back on someone more dangerous than you; demoralize a stronger foe while bloodied. | ||
| ===== Investigation ===== | ===== Investigation ===== | ||
| - | 10 Notice an old and frequently-used secret door; find out what inn someone’s staying at | + | 10 Notice an old and frequently-used secret door; find out what inn someone’s staying at \\ |
| - | 15 Discern simple truths from a crime scene; find a specific passage in a daunting tome | + | 15 Discern simple truths from a crime scene; find a specific passage in a daunting tome \\ |
| - | 18 Identify patterns of thieves’ cant in a town; determine how long ago a recent event took place | + | 18 Identify patterns of thieves’ cant in a town; determine how long ago a recent event took place \\ |
| 20 Get dangerous gossip on a well-known local; assemble a timeline of suspicious happenings going back as far as 6 months | 20 Get dangerous gossip on a well-known local; assemble a timeline of suspicious happenings going back as far as 6 months | ||
| ===== Medicine ===== | ===== Medicine ===== | ||
| - | 10 Assess a broken bone or other obvious injury; stabilize a bleeding creature | + | 10 Assess a broken bone or other obvious injury; stabilize a bleeding creature |
| - | 15 Identify the cause of death on a recent corpse; diagnose early signs of a plague | + | 15 Identify the cause of death on a recent corpse; diagnose early signs of a plague |
| - | 18 Surgically remove a foreign object in a non-vital area; identify cause of death on an old corpse | + | 18 Surgically remove a foreign object in a non-vital area; identify cause of death on an old corpse |
| 20 Keep a maimed or dismembered creature alive; amputate an infected limb | 20 Keep a maimed or dismembered creature alive; amputate an infected limb | ||
| ===== Nature ===== | ===== Nature ===== | ||
| - | 10 Tell a poison berry from a safe one; identify contact hazardous plants such as poison ivy | + | 10 Tell a poison berry from a safe one; identify contact hazardous plants such as poison ivy \\ |
| - | 15 Intuit what kind of wildlife inhabits the surrounding environment; | + | 15 Intuit what kind of wildlife inhabits the surrounding environment; |
| - | 18 Detect signs of fey crossing or other woodland spirits; predict weather up to 7 days in advance | + | 18 Detect signs of fey crossing or other woodland spirits; predict weather up to 7 days in advance |
| 20 Anticipate natural disasters from local animal behavior; assess the long-term health of a natural environment from a short examination | 20 Anticipate natural disasters from local animal behavior; assess the long-term health of a natural environment from a short examination | ||
| ===== Perception ===== | ===== Perception ===== | ||
| - | Also see Sleight of Hand and Stealth. | + | Also see Sleight of Hand and Stealth. |
| - | 10 Spot a hunter’s trap before bumbling into it; notice signs of a recent campsite | + | 10 Spot a hunter’s trap before bumbling into it; notice signs of a recent campsite |
| - | 15 Notice a well-concealed pressure plate; spot campfire smoke from a long distance | + | 15 Notice a well-concealed pressure plate; spot campfire smoke from a long distance |
| 20 Detect the rumbling of a rockslide or avalanche before it’s too late; hear flowing water from a long distance | 20 Detect the rumbling of a rockslide or avalanche before it’s too late; hear flowing water from a long distance | ||
| ===== Performance ===== | ===== Performance ===== | ||
| - | 10 Earn room and board at a common inn; busk to impress passersby | + | 10 Earn room and board at a common inn; busk to impress passersby |
| - | 15 Give a performance that catches the attention of a potential patron; show off for a minor noble | + | 15 Give a performance that catches the attention of a potential patron; show off for a minor noble \\ |
| - | 18 Draw a substantial crowd through busking; cause a massive distraction | + | 18 Draw a substantial crowd through busking; cause a massive distraction\\ |
| 20 Give a performance worthy of a lavish party; win over a wealthy patron | 20 Give a performance worthy of a lavish party; win over a wealthy patron | ||
| ===== Persuasion ===== | ===== Persuasion ===== | ||
| - | 10 Get a lower price on common goods; bypass underpaid guards | + | 10 Get a lower price on common goods; bypass underpaid guards |
| - | 15 Make fast friends at a social gathering; recruit someone’s aid for minimal rewards | + | 15 Make fast friends at a social gathering; recruit someone’s aid for minimal rewards |
| - | 18 Recruit someone untested into potential danger | + | 18 Recruit someone untested into potential danger |
| 22 Lead folks into peril without fear; convince a noble to offer a loan with insufficient collateral | 22 Lead folks into peril without fear; convince a noble to offer a loan with insufficient collateral | ||
| ===== Religion ===== | ===== Religion ===== | ||
| - | 10 Recognize a holy symbol or important site | + | 10 Recognize a holy symbol or important site \\ |
| - | 15 Sense the presence of a holy or unholy aura; identify signs of undead or fiends | + | 15 Sense the presence of a holy or unholy aura; identify signs of undead or fiends |
| 20 Convert someone with strong beliefs to your faith; recognize the rituals of long-dead religions | 20 Convert someone with strong beliefs to your faith; recognize the rituals of long-dead religions | ||
| ===== Sleight of Hand ===== | ===== Sleight of Hand ===== | ||
| - | Sleight of Hand is often contested by the passive Perception of the creature you’re trying to trick. | + | Sleight of Hand is often contested by the passive Perception of the creature you’re trying to trick. |
| - | 10 Perform an amusing “magic trick”; palm a coin | + | 10 Perform an amusing “magic trick”; palm a coin \\ |
| - | 15 Make an object the size of a deck of cards “disappear” | + | 15 Make an object the size of a deck of cards “disappear” |
| - | 18 Hide a dagger† on your person | + | 18 Hide a dagger† on your person |
| - | 25 Hide a shortsword† on your person | + | 25 Hide a shortsword† on your person |
| † or similarly sized weapon | † or similarly sized weapon | ||
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| Stealth is almost always contested by the passive Perception of the creature you’re hiding from. | Stealth is almost always contested by the passive Perception of the creature you’re hiding from. | ||
| - | The following modifiers are appropriate. | + | The following modifiers are appropriate. |
| - | –2 The hider is wearing distinctive or bright garments | + | –2 The hider is wearing distinctive or bright garments |
| - | –2 The area is still and there’s little movement otherwise | + | –2 The area is still and there’s little movement otherwise |
| - | +2 The hider is wearing common or subdued garments | + | +2 The hider is wearing common or subdued garments |
| +2 The area is active and there are distractions | +2 The area is active and there are distractions | ||
| ===== Survival ===== | ===== Survival ===== | ||
| - | 10 Determine which way is north aboveground; | + | 10 Determine which way is north aboveground; |
| - | 15 Identify rare plants; determine whether food or water is safe to consume; determine which way is north belowground | + | 15 Identify rare plants; determine whether food or water is safe to consume; determine which way is north belowground |
| - | 20 Light a campfire in the driving rain; figure out the direction of the nearest natural water source | + | 20 Light a campfire in the driving rain; figure out the direction of the nearest natural water source\\ |
| In addition, see the Journey rules in Trials and Treasure for more information on tracking. | In addition, see the Journey rules in Trials and Treasure for more information on tracking. | ||
| - | –2 The quarry traveled on a commonly used path | + | –2 The quarry traveled on a commonly used path \\ |
| - | –2 Firm ground with faint tracks | + | –2 Firm ground with faint tracks |
| - | +2 The quarry used a new path or none at all | + | +2 The quarry used a new path or none at all \\ |
| - | +2 Soft ground with distinct tracks | + | +2 Soft ground with distinct tracks |
| +2 The quarry is in a group of 6 or more\\ | +2 The quarry is in a group of 6 or more\\ | ||
| - | // | + | //Source//\\ |
| - | https:// | + | https:// |
| Level Up Adventurer’s Guide | Level Up Adventurer’s Guide | ||
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