mental_stress_effects
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| mental_stress_effects [2026/09/10 02:09] – created admin | mental_stress_effects [2026/09/10 02:10] (current) – admin | ||
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| A terrorized creature is not just fearful of danger but convinced it is already here. A terrorized creature is unable to shake its fear response from its unsettling encounter, unwilling to go within 30 feet of strangers or participate in melee combat without succeeding on a DC 15 Wisdom saving throw first (instead taking the Dash action to escape to safety or retreat from a sudden noise). A terrorized creature has Advantage on Perception checks and any Strength, Dexterity, or Constitution checks made to escape combat or danger, but it will sleep only in places with reasonable security precautions. | A terrorized creature is not just fearful of danger but convinced it is already here. A terrorized creature is unable to shake its fear response from its unsettling encounter, unwilling to go within 30 feet of strangers or participate in melee combat without succeeding on a DC 15 Wisdom saving throw first (instead taking the Dash action to escape to safety or retreat from a sudden noise). A terrorized creature has Advantage on Perception checks and any Strength, Dexterity, or Constitution checks made to escape combat or danger, but it will sleep only in places with reasonable security precautions. | ||
| - | ==== Random Short-Term Mental Stress Effect ==== | + | ===== Random Short-Term Mental Stress Effect |
| ^ d100 ^ Effect (lasts 1d10 minutes) ^ | ^ d100 ^ Effect (lasts 1d10 minutes) ^ | ||
| | 01-20 | The character retreats into his or her mind and becomes [[paralyzed_condition|Paralyzed]]. The effect ends if the character takes any damage. | | | 01-20 | The character retreats into his or her mind and becomes [[paralyzed_condition|Paralyzed]]. The effect ends if the character takes any damage. | | ||
mental_stress_effects.1789006164.txt.gz · Last modified: by admin
