intelligence
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| - | Intelligence | + | ====== |
| Intelligence measures mental acuity, accuracy of recall, and the ability to reason. | Intelligence measures mental acuity, accuracy of recall, and the ability to reason. | ||
| - | Intelligence Checks | + | ===== Intelligence Checks |
| An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, | An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning. The Arcana, History, Investigation, | ||
| - | Arcana. Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. | + | **Arcana.** Your Intelligence (Arcana) check measures your ability to recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes. |
| + | |||
| + | **History.** Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient kingdoms, past disputes, recent wars, and lost civilizations. | ||
| - | History. Your Intelligence (History) check measures your ability to recall lore about historical events, legendary people, ancient | + | **Investigation.** When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through |
| - | Investigation. When you look around for clues and make deductions based on those clues, you make an Intelligence (Investigation) check. You might deduce the location of a hidden object, discern from the appearance of a wound what kind of weapon dealt it, or determine the weakest point in a tunnel that could cause it to collapse. Poring through ancient scrolls in search of a hidden fragment of knowledge might also call for an Intelligence (Investigation) check. | + | **Nature.** Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants and animals, the weather, and natural cycles. |
| - | Nature. Your Intelligence (Nature) check measures your ability to recall lore about terrain, plants | + | **Religion.** Your Intelligence (Religion) check measures your ability to recall lore about deities, rites and prayers, religious hierarchies, |
| - | Religion. Your Intelligence | + | **Other Intelligence Checks.** The DM might call for an Intelligence check when you try to accomplish tasks like the following: |
| + | * Communicate with a creature without using words | ||
| + | * Estimate the value of a precious item | ||
| + | * Pull together a disguise to pass as a city guard | ||
| + | * Forge a document | ||
| + | * Recall | ||
| + | * Win a game of skill | ||
| + | ===== Spellcasting Ability ===== | ||
| - | Other Intelligence Checks. The GM might call for an Intelligence check when you try to accomplish tasks like the following: | + | Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.\\ |
| - | Communicate with a creature without using words | + | //Source:// SRD 2014 |
| - | Estimate the value of a precious item | + | ===== Mapping and Navigation in the Dungeon |
| - | Pull together a disguise to pass as a city guard | + | |
| - | Forge a document | + | |
| - | Recall lore about a craft or trade | + | |
| - | Win a game of skill | + | |
| - | Spellcasting Ability | + | |
| - | Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast. | + | |
| - | Source: SRD 2014 | + | |
| - | Mapping and Navigation in the Dungeon | + | |
| A creature with writing supplies can make an accurate map of the dungeon as they traverse it. More challenging cartographic feats, such as creating a map that’s accurate down to the inch or making a map from memory, requires an Intelligence check. If a creature proficient with cartographers’ tools has such tools available, they add their proficiency bonus to the check. The DC to create a map is DC 10, or DC 15 for multi-level or otherwise complex maps. On a success, the creature creates an accurate map. On a failure, the map contains some inaccuracy the creator isn’t aware of. | A creature with writing supplies can make an accurate map of the dungeon as they traverse it. More challenging cartographic feats, such as creating a map that’s accurate down to the inch or making a map from memory, requires an Intelligence check. If a creature proficient with cartographers’ tools has such tools available, they add their proficiency bonus to the check. The DC to create a map is DC 10, or DC 15 for multi-level or otherwise complex maps. On a success, the creature creates an accurate map. On a failure, the map contains some inaccuracy the creator isn’t aware of. | ||
| A creature can make an Intelligence check to retrace their steps along a route in the dungeon. The DC for this check is DC 10, or DC 15 for a complex route or one they haven’t traveled in the last 24 hours. The check automatically succeeds if the creature has an accurate map, and is made with disadvantage if the creature has an inaccurate map.\\ | A creature can make an Intelligence check to retrace their steps along a route in the dungeon. The DC for this check is DC 10, or DC 15 for a complex route or one they haven’t traveled in the last 24 hours. The check automatically succeeds if the creature has an accurate map, and is made with disadvantage if the creature has an inaccurate map.\\ | ||
| - | Source: Level Up Dungeon Delver’s Guide | + | //Source:// Level Up Dungeon Delver’s Guide |
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